3 Force Construction

3.1 Optional Rules
3.2 Event Play
3.3 League Play
3.4 Buried Treasure
3.5 Advanced Force Construction Rules

You start with a budget of Battle Value (BV) or Point Value (PV) for your initial units and a Warchest of Support Points (SP). Completing scenarios and accomplishing objectives earns additional SP for commanders to spend on maintaining their units, training their pilots, and acquiring new equipment. You may maintain and improve your force between tracks with the Chaos Campaign rules from Hot Spots: Hinterlands sourcebook or the BattleTech: Mercenaries box set.

If any units in your force have special equipment not found in BattleTech: Total Warfare, BattleTech: BattleMech Manual, or Alpha Strike: Commander’s Edition, then you must bring the rulebooks for that equipment. Unit record sheets can be generated using MegaMekLab or similar tools. Alpha Strike cards can be found on the Master Unit List.

BV costs sometimes do not mach between the Master Unit List and MegaMekLab, especially for conventional infantry units, due differences in the official rules. You must use the same source for all BV costs and all record sheets must agree with the BV costs from this source.

3.1 Optional Rules

BattleTech: Outworlds Wastes is designed to support both BattleTech and Alpha Strike. If the event or league supports both rule systems, then your force must be within all of the BV and PV limits given. If the event or league will only use BattleTech, then your force only needs to be within the BV limits given, or only within the PV limits for Alpha Strike.

BattleTech: Outworlds Wastes is designed for full combined arms play using BattleTech: Total Warfare rules; however organizers may use the Battlefield Support: Asset rules from the the BattleTech: Mercenaries box set instead. There are three common combinations of rules that a league or event may use.

3.2 Event Play

For Event Play, commanders start with a Scale 1 force and each track is played at Scale 1. You start with 3,500 BV (125 PV) to acquire initial units for your force and a Warchest of 3,000 SP. BV (PV) costs for all units are listed in the Master Unit List or MegaMekLab. Force construction must follow these rules:

3.2.1 Sample Forces

Two sample initial commands are provided below. The first force is a Civil War era mercenary company and the second force is an ilClan era Raven Alliance force. Pilot names are encouraged, as one of the goals of BattleTech: Outworlds Wastes is to develop the personalized lore for your command.

Bay

Unit

Pilot

Gunnery

Piloting

BV

PV

1

Atlas AS7-D

’Meg’ Courant

3

4

1,897

52

3

Wolverine WVR-6R

’Casper’ Poole

4

5

1,101

30

3

Cavalry Attack (BA)

’Bugs’ Schwann

4

5

152

12

4

IS Standard (Laser)

Ralph Nosske

4

5

231

14

Total

3,381

108

ilClan Era Mercenaries - Meg’s Magpies

Bay

Unit

Pilot

Gunnery

Piloting

BV

PV

1

Carrion Crow A

Sarah Magnus

3

4

1,622

41

2

Fire Moth B

Tina

4

5

1,064

24

3

Elemental BA, MG

4

5

404

19

4

Elemental BA, Flamer

4

5

404

19

Total

3,494

103

ilClan Era Raven Alliance - Raven Expeditionary Cluster

Both forces can support additional units on their DropShips.

3.3 League Play

For League Play, commanders start with a Scale 3 force but each track is played at Scale 2. You start with 11,000 BV (400 PV) to acquire initial units for your force and a Warchest of 3,000 SP. BV costs for all units are listed in the Master Unit List or MegaMekLab. Force construction must follow the following rules:

3.3.1 Sample Forces

Two sample initial forces are provided below. The first force is a Civil War era mercenary company and the second force is an ilClan era Raven Alliance Nova. Pilot names are encouraged, as one of the goals of BattleTech: Outworlds Wastes is to develop the personalized lore for your force.

Additional sample initial forces can be found here.

Bay

Unit

Pilot

Gunnery

Piloting

BV

PV

’Mechs

1

Atlas AS7-D

’Meg’ Courant

3

4

1,897

52

2

Phoenix Hawk PXH-7S

’Bison’ Helge

4

5

1,496

40

3

Blackjack BJ-3

’Lizard’ Baker

4

5

1,271

30

4

Wolverine WVR-6R

’Casper’ Poole

4

5

1,101

30

Combat Vehicles

1

Goblin Infantry Vehicle

4

5

790

24

1

Goblin Infantry Vehicle

4

5

790

24

2

Karnov UR (3055)

4

5

152

12

2

Karnov UR (3055)

4

5

152

12

3

Cavalry Attack (BA)

4

5

604

29

3

Long Tom LT-MOB-25

4

5

835

37

4

Ballista Artillery

4

5

531

24

4

Thumper Artillery

4

5

568

22

Infantry/Battle Armor

1

IS Std BA, LRR

4

5

255

15

1

IS Std BA, Laser

4

5

231

14

9

Total Bays

Total

10,674

365

Civil War Era Mercenaries - Meg’s Magpies

Bay

Unit

Pilot

Gunnery

Piloting

BV

Adj BV

’Mechs

1

Carrion Crow Prime

Sarah Magnus

3

4

2,397

45

2

Nova C

Bryn

4

5

1,515

31

3

Adder D

Ada

4

5

1,255

28

4

Kit Fox Prime

Soton

4

5

1,085

26

5

Fire Moth C

Tina

4

5

741

19

Aerospace

1

Vandal Prime

4

5

525

30

2

Shilone SL-17R

4

5

1,230

33

Infantry/Battle Armor

1

Elemental BA, Laser

4

5

447

19

1

Elemental BA, Laser

4

5

447

19

1

Elemental BA, HMG

4

5

415

19

2

Elemental BA, Flamer

4

5

404

19

2

Elemental BA, MG

4

5

404

19

9

Total Bays

Total

10,865

307

ilClan Era Raven Alliance - Raven Expeditionary Cluster, Alpha Nova

Both forces can support additional units on their DropShips. However, the Raven Alliance force cannot add any additional infantry bays because the DropShip has the maximum of 2 infantry bays.

3.4 Buried Treasure

’MechWarrior finding buried Atlas’

’Meg’ Courant discovering her Buried Treasure - Jared Blando

3.5 Advanced Force Construction Rules

The Master Unit List lists all major official BattleTech factions. Commanders may create a custom faction list for their force.

To create a custom faction list, go to the Units Tab on Master Unit List. Filter the units to include one faction list and one general list for the current league era. For example, the Pirates faction by default typically includes the Periphery General list. A Dark Caste custom faction could include the Pirates faction list with the Inner Sphere Clan General list.

All restrictions from the basic Force Construction rules, such as DropShip bay limits and only including one Unique or Experimental unit in a force, still apply.

If a faction does not have a general list, then it cannot be customized in this way. Factions without a general list include Mercenary, Kell Hounds, Wolf’s Dragoons, and Society. These factions have the phrase "including Blank General List" on their faction and era specific pages. Adding a general list to these factions would give the commander a disproportionately large number of units to choose from.

Commanders can still create a custom mercenary faction with these Advanced Force Construction Rules. First select a faction list for the region in which the force was founded or primarily operates and then pick an appropriate general list. For example, a mercenary force that was founded in the Draconis Combine but moved to the Periphery after Coordinator Takashi Kurita’s Death to Mercenaries edict could use Draconis Combine faction list with the Periphery General list.

League organizers may allow additional adjustments, such as allowing a commander to use two faction lists instead of one faction list and one general list. Any additional adjustments must be available to all commanders.

’Clan Dark Caste Faction list’

Clan Dark Caste
     

’Combine Mercenary Faction list’

Combine Mercenary