6 Event Play
Event play uses Scale 1 forces and is more suitable for playing multiple tracks in a large event, such as at a convention.
Organizers list the contract and tracks for the event, and commanders bring a force that meets the Event Play Force Construction rules. Commanders may use the same force between multiple events, unless the organizers state a new force must be used. All forces they must pay 300 SP in transportation costs, modified by the contract terms, to reach the planet for the event.
6.1 Contracts
Organizers will provide a contract for the event or allow commanders to select one of the two default contracts given below. As described in the BattleTech: Mercenaries box set and the Hot Spots: Hinterlands sourcebook, commanders may negotiate to adjust the terms of their contract.
The first default contract represents an independent unit.
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Base Pay: 100% Base Pay (step 7)
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Support: 0% (step 1)
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Transportation: 100% (step 9)
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Salvage: 100% (step 13)
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Command Rights: Independent (step 11)
The second default contract significantly reduces the maintenance cost for commanders while also reducing salvage and transportation payments.
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Base Pay: 100% Base Pay (step 7)
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Support: Battle (step 7)
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Transportation: 50% (step 7)
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Salvage: 40% (step 7)
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Command Rights: House (step 7)
6.2 Event Tracks
Event organizers provide tracks, which may be either player-vs-GM or player-vs-player. Commanders may use different units for different tracks in a contract.
The standard rules given in the BattleTech: Mercenaries box set and the Hot Spots: Hinterlands sourcebook apply to these tracks, unless the organizers modify these rules.
Commanders may bring up to 3,000 BV (100 PV) of ’Mechs to each track, excluding the cost of Skill Advances but including any costs of C3 and TAG. Commanders may bring 500 BV (25 PV) non-’Mech units, plus any unspent BV (PV) from ’Mech units, for a total of 3,500 BV (125 PV).
If allowed by event organizers, commanders may convert up to 500 BV to 25 BSP and run the non-’Mech units as Battlefield Support: Assets; however, Assets may not score objectives.
If allowed by event organizers, commanders get 7 BSP for Battlefield Support: Strikes. Any unspent BV or BSP may be converted to BSP to use for Battlefield Support: Strikes, unless prohibited by the track rules.
6.3 Secondary Objectives
Secondary objectives are additional goals added to each track. Commanders earn 50 SP if their force completes their secondary objective.
If no secondary objective is identified for the track, each commander randomly selected one of the secondary objectives given below. If a secondary objective is impossible to accomplish based upon the scenario, map, or enemy force, determine a new secondary objective before play begins. For example, if the enemy force has no ProtoMechs, reroll if you randomly select the second objective listed below.
- Cripple or destroy a ’Mech.
- Cripple or destroy a ProtoMech.
- Cripple or destroy a Combat Vehicle.
- Cause critical or motive damage on a VTOL unit.
- Kill at least half of the troops in an infantry unit.
- Swarm a ’Mech or Combat Vehicle with an infantry unit.
- Successfully complete a Death from Above attack.
- Damage an internal section of an opponent’s highest BV unit.
- Capture a vehicle crew or ’Mech pilot.
6.4 Force Detachment
Commanders may create an Event Play detachment with units from an existing League Play force. This detachment must follow the restrictions given in the Event Play Force Construction rules. These units use their current skills and SPAs from the League Play force.
Commanders must send a Warchest of at least 1,000 SP but no more than 3,000 SP with the detachment. In order to return to the League Play force, the Event Play detachment has to pay 300 SP in transportation costs, modified by contract terms, after the event to return to the location of the League Play force. Add any additional SP earned by the Event Play detachment to the League Play force’s Warchest.
An Event Play force may also be used to make a new League Play force. After the event, commanders must use all of the units in the Event Play force and add additional units per the restrictions given in the League Play Force Construction rules. Units in this new League Play force may retain any Skill Advances earned during Event Play. Also, if the Event Play force has more than 3,000 SP in the Warchest, then the new League Play force starts with this Warchest. Otherwise, the new League Play force starts with a Warchest of 3,000 SP.